Added payroll persistance and updated Talent Acquisition role
<SRS> SRS02 : Employee Management </SRS> <Changes> - Added Payroll getHeaders, serialize and deserialize functions - Stored payrolls in DataStore - Loaded and saved payrolls along with employees - Linked payroll to employees during creation and load - Added employeeId to Payroll - Renamed TAG role to TALENT_ACQUISITION across the project - Added missing TalentExecutive case in Employee deserialization - Added constructor to TalentExecutive for FileManager integration - Renamed ID counters to m_uid for consistency - Updated salary values in ApplicationConfig </Changes> <Review> Smitha Mohan </Review>
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@@ -5,20 +5,20 @@
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class Ticket
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{
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private:
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static int m_tid;
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static int m_uid;
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std::string m_id;
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Enums::TicketType m_type;
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std::string m_description;
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Enums::TicketStatus m_status;
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std::string m_employeeId;
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public:
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Ticket() : m_id("TKT" + std::to_string(++m_tid)), m_type(Enums::TicketType::UNKNOWN), m_description(""), m_status(Enums::TicketStatus::OPEN), m_employeeId("") {}
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Ticket() : m_id("TKT" + std::to_string(++m_uid)), m_type(Enums::TicketType::UNKNOWN), m_description(""), m_status(Enums::TicketStatus::OPEN), m_employeeId("") {}
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Ticket(
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Enums::TicketType type,
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const std::string& description,
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const std::string& employeeId,
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Enums::TicketStatus status)
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: m_id("TKT" + std::to_string(++m_tid)), m_type(type), m_description(description), m_status(status), m_employeeId(employeeId) {}
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: m_id("TKT" + std::to_string(++m_uid)), m_type(type), m_description(description), m_status(status), m_employeeId(employeeId) {}
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const std::string& getTicketId() const;
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Enums::TicketType getTicketType() const;
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const std::string& getDescription() const;
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