Files
Training-Team2-Zenvy-Jan26/Trenser.Zenvy/Trenser.Zenvy/models/JobListing.cpp
T
joelthomastrenser 47b44ccaa0 Added payroll persistance and updated Talent Acquisition role
<SRS> SRS02 : Employee Management </SRS>

<Changes>
 - Added Payroll  getHeaders, serialize and deserialize functions
 - Stored payrolls in DataStore
 - Loaded and saved payrolls along with employees
 - Linked payroll to employees during creation and load
 - Added employeeId to Payroll
- Renamed TAG role to TALENT_ACQUISITION across the project
 - Added missing TalentExecutive case in Employee deserialization
 - Added constructor to TalentExecutive for FileManager integration
 - Renamed ID counters to m_uid for consistency
 - Updated salary values in ApplicationConfig
</Changes>

<Review>
Smitha Mohan
</Review>
2026-04-11 12:13:23 +05:30

63 lines
1.1 KiB
C++

#include "JobListing.h"
int JobListing::m_uid = 0;
const std::string& JobListing::getJobId() const
{
return m_id;
}
const std::string& JobListing::getJobName() const
{
return m_name;
}
const std::string& JobListing::getJobDescription() const
{
return m_description;
}
Enums::JobListingStatus JobListing::getJobStatus() const
{
return m_status;
}
int JobListing::getNumberOfVacancies() const
{
return m_numberOfVacancies;
}
const candidateMap& JobListing::getCandidates() const
{
return m_candidates;
}
void JobListing::setJobId(const std::string& id)
{
m_id = id;
}
void JobListing::setJobName(const std::string& name)
{
m_name = name;
}
void JobListing::setJobDescription(const std::string& description)
{
m_description = description;
}
void JobListing::setJobStatus(Enums::JobListingStatus status)
{
m_status = status;
}
void JobListing::setNumberOfVacancies(int numberOfVacancies)
{
m_numberOfVacancies = numberOfVacancies;
}
void JobListing::setCandidates(const candidateMap& candidates)
{
m_candidates = candidates;
}