Implement serialization/deserialization and persistent storage across services

- Add serialize/deserialize support for core models
- Add file-based load/save functions in management services
- Introduce FileManager, Config, Utility and helper utilities
- Persist observer IDs for notification services
- Resolve object relationships during load (services, bookings, invoices, job cards)
- Add controller-level loadSystemData/saveSystemData
- Load data at app startup and save on shutdown
This commit is contained in:
2026-05-22 12:13:17 +05:30
parent 56c5c2dc70
commit 53713f444b
38 changed files with 1573 additions and 35 deletions
@@ -1,6 +1,7 @@
#pragma once
#include <string>
#include "Map.h"
#include "Vector.h"
#include "Enums.h"
class InventoryItem;
@@ -11,14 +12,17 @@ private:
static int m_uid;
std::string m_id;
std::string m_name;
util::Vector<std::string> m_requiredInventoryItemIDs;
util::Map<std::string, InventoryItem*> m_requiredInventoryItems;
double m_laborCost;
util::State m_status;
public:
Service();
Service(const std::string& name, const util::Map<std::string, InventoryItem*>& requiredInventoryItems, double laborCost);
Service(const std::string& id, const std::string& name, const util::Vector<std::string>& requiredInventoryItemIDs, double laborCost, util::State state);
const std::string& getId() const;
const std::string& getName() const;
const util::Vector<std::string>& getRequiredInventoryItemIDs() const;
const util::Map<std::string, InventoryItem*>& getRequiredInventoryItems() const;
double getLaborCost() const;
util::State getState() const;
@@ -27,4 +31,7 @@ public:
void setRequiredInventoryItems(const util::Map<std::string, InventoryItem*>& requiredInventoryItems);
void setLaborCost(double laborCost);
void setState(util::State status);
std::string serialize() const;
static Service* deserialize(const std::string&);
static std::string getHeaders();
};