Files
Training-VehicleService-May26/Trenser.VehicleServiceSystem/Trenser.VehicleServiceSystem/services/UserManagementService.h
T
joelthomastrenser 3b1f3301d6 Implemented datastore shared memory codebase
Changes:
- Added SharedMemory module for file-backed memory-mapped storage
- Added MappingInfo, FileHeader, RecordState and TrackedRecord infrastructure
- Replaced CSV-based serialization with binary struct serialization
- Added DataStore initialization and shutdown lifecycle management
- Added datastore mutex synchronization for multi-process access
- Added shared-memory mapping configuration for all datastore entities
- Added generic loadRecords and saveRecords template infrastructure
- Added automatic datastore directory creation and .dat file storage
- Updated configuration to use binary datastore files and initial capacities
- Added enum underlying types for serialization compatibility
- Added password masking support for login, registration and password change flows
- Added Visual Studio project configuration for shared-memory components
- Added datastore-owned record caches for runtime object management
- Updated datastore APIs to return cached tracked-record collections by reference
- Added generic cache refresh and cleanup infrastructure
- Updated save operations to persist datastore caches directly
- Added automatic cache cleanup during datastore destruction
- Prepared datastore for multi-process shared-memory persistence
2026-06-12 03:18:15 +05:30

37 lines
1.3 KiB
C++

/*
File: UserManagementService.h
Description: Header file declaring the UserManagementService class, which manages
user creation, updates, retrieval, removal, notifications, and ensures
the existence of an admin account.
Author: Trenser
Date:19-May-2026
*/
#pragma once
#include <string>
#include "Map.h"
#include "Enums.h"
#include "DataStore.h"
class User;
class Notification;
class UserManagementService
{
private:
DataStore& m_dataStore;
public:
UserManagementService() : m_dataStore(DataStore::getInstance()) {}
void createUser(const std::string& username, const std::string& name, const std::string& password, const std::string& email, const std::string& phone, util::UserType type);
void updateUserDetails(const std::string& userID, const std::string& email, const std::string& phone);
util::Map<std::string, User*> getUsers();
util::Map<std::string, User*> getUsers(util::UserType type);
User* getUser (const std::string& userID);
void removeUser(const std::string& userID);
util::Vector<Notification*> getUserNotifications(const std::string& userID);
void deleteNotification(const std::string& notificationID, const std::string& userID);
void ensureAdminExists();
void loadUsers();
void saveUsers();
};