Merge branch 'feature-inventory-management' into feature

This commit is contained in:
2026-05-22 12:37:34 +05:30
6 changed files with 430 additions and 4 deletions
@@ -1,3 +1,11 @@
/*
File: Controller.cpp
Description: Implementation file containing the method definitions
of the Controller class, which manages user authentication,
inventory, services, bookings, and notifications.
Author: Trenser
Date:19-May-2026
*/
#include <stdexcept>
#include "Controller.h"
#include "InventoryItem.h"
@@ -7,6 +15,13 @@
#include "Enums.h"
#include "User.h"
/*
Function: login
Description: Authenticates a user based on provided credentials.
Parameter: const std::string& username - the username of the user
const std::string& password - the password of the user
Return type: bool
*/
bool Controller::login(const std::string& username, const std::string& password)
{
return m_authenticationManagementService.login(username, password);
@@ -72,23 +87,70 @@ void Controller::purchaseComboPackage(const std::string& comboPackageID, const s
m_serviceManagementService.purchaseComboPackage(comboPackageID, vehicleNumber, vehicleBrand, vehicleModel);
}
/*
Function: getInventoryItems
Description: Retrieves all inventory items from the inventory management service
and constructs a read-only map for external use.
Parameter: None
Return type: util::Map<std::string, const InventoryItem*>
*/
util::Map<std::string, const InventoryItem*> Controller::getInventoryItems()
{
util::Map<std::string, const InventoryItem*> dummyMap;
return dummyMap;
auto inventoryIems = m_inventoryManagementService.getInventoryItems();
util::Map<std::string, const InventoryItem*> readOnlyInventoryItems;
int inventoryItemsMapSize = inventoryIems.getSize();
for (int index = 0; index < inventoryItemsMapSize; index++)
{
readOnlyInventoryItems.insert(inventoryIems.getKeyAt(index), inventoryIems.getValueAt(index));
}
return readOnlyInventoryItems;
}
/*
Function: getInventoryItem
Description: Retrieves a specific inventory item by its ID from the inventory management service.
Parameter: const std::string& inventoryItemID - ID of the inventory item
Return type: const InventoryItem*
*/
const InventoryItem* Controller::getInventoryItem(const std::string& inventoryItemID)
{
return nullptr;
return m_inventoryManagementService.getInventoryItem(inventoryItemID);
}
/*
Function: addInventoryItem
Description: Adds a new inventory item with specified details to the inventory management service.
Parameter: const std::string& partName - name of the part
int quantity - quantity of the part
double price - price of the part
Return type: void
*/
void Controller::addInventoryItem(const std::string& partName, int quantity, double price)
{
m_inventoryManagementService.addInventoryItem(partName, quantity, price);
}
/*
Function: removeInventoryItem
Description: Removes an inventory item from the inventory management service by its ID.
Parameter: const std::string& inventoryItemID - ID of the inventory item
Return type: void
*/
void Controller::removeInventoryItem(const std::string& inventoryItemID)
{
m_inventoryManagementService.removeInventoryItem(inventoryItemID);
}
/*
Function: addInventoryItemStock
Description: Adds stock to an existing inventory item in the inventory management service.
Parameter: const std::string& selectedItemId - ID of the inventory item
int quantity - quantity to add
Return type: void
*/
void Controller::addInventoryItemStock(const std::string& selectedItemId, int quantity)
{
m_inventoryManagementService.addInventoryItemStock(selectedItemId, quantity);
}
util::Map<std::string, const ServiceBooking*> Controller::getServiceBookings()
@@ -1,3 +1,11 @@
/*
File: Controller.h
Description: Header file declaring the Controller class, which manages
user authentication, inventory, services, bookings, job cards,
invoices, and notifications in the system.
Author: Trenser
Date:19-May-2026
*/
#pragma once
#include "Map.h"
#include <string>
@@ -22,6 +30,7 @@ private:
AuthenticationManagementService m_authenticationManagementService;
UserManagementService m_userManagementService;
ServiceManagementService m_serviceManagementService;
InventoryManagementService m_inventoryManagementService;
public:
bool login(const std::string& username, const std::string& password);
void logout();
@@ -55,5 +64,6 @@ public:
util::Vector<const Notification*> getNotifications();
void deleteNotification(const std::string& notificationID);
void configureNotifications(const std::string& userID, bool paymentNotifications, bool serviceNotifications);
void addInventoryItemStock(const std::string& selectedItemId, int quantity);
void runSystemChecks();
};
@@ -1 +1,93 @@
/*
File: InventoryManagementService.cpp
Description: Implementation file containing the method definitions of the
InventoryManagementService class, including inventory operations
and notification handling.
Author: Trenser
Date:19-May-2026
*/
#include "InventoryManagementService.h"
#include "InventoryItem.h"
#include "Factory.h"
/*
Function: addInventoryItem
Description: Creates a new inventory item using the Factory and inserts it
into the DataStore.
Parameter: const std::string& partName - name of the part
int quantity - initial quantity of the part
double price - price of the part
Return type: void
*/
void InventoryManagementService::addInventoryItem(const std::string& partName, int quantity, double price)
{
InventoryItem* newItem = Factory::getObject<InventoryItem>(partName, quantity, price);
m_dataStore.getInventoryItems().insert(newItem->getId(), newItem);
}
/*
Function: addInventoryItemStock
Description: Increases the stock quantity of an existing inventory item.
Parameter: const std::string& selectedItemId - ID of the inventory item
int quantity - quantity to add
Return type: void
*/
void InventoryManagementService::addInventoryItemStock(const std::string& selectedItemId, int quantity)
{
int index = m_dataStore.getInventoryItems().find(selectedItemId);
if (index != -1)
{
InventoryItem* item = m_dataStore.getInventoryItems().getValueAt(index);
if (item != nullptr)
{
int totalQuantity = item->getQuantity() + quantity;
item->setQuantity(totalQuantity);
}
}
}
/*
Function: getInventoryItems
Description: Retrieves all inventory items stored in the DataStore.
Parameter: None
Return type: util::Map<std::string, InventoryItem*>
*/
util::Map<std::string, InventoryItem*> InventoryManagementService::getInventoryItems()
{
return m_dataStore.getInventoryItems();
}
/*
Function: removeInventoryItem
Description: Marks an inventory item as inactive instead of deleting it.
Parameter: const std::string& inventoryItemID - ID of the inventory item
Return type: void
*/
void InventoryManagementService::removeInventoryItem(const std::string& inventoryItemID)
{
int index = m_dataStore.getInventoryItems().find(inventoryItemID);
if (index != -1)
{
InventoryItem* item = m_dataStore.getInventoryItems().getValueAt(index);
if (item != nullptr)
{
item->setState(util::State::INACTIVE);
}
}
}
/*
Function: getInventoryItem
Description: Retrieves a specific inventory item by its ID from the DataStore.
Parameter: const std::string& inventoryItemID - ID of the inventory item
Return type: InventoryItem*
*/
InventoryItem* InventoryManagementService::getInventoryItem(const std::string& inventoryItemID)
{
int index = m_dataStore.getInventoryItems().find(inventoryItemID);
if (index != -1)
{
return m_dataStore.getInventoryItems().getValueAt(index);
}
return nullptr;
}
@@ -1,3 +1,11 @@
/*
File: InventoryManagementService.h
Description: Header file declaring the InventoryManagementService class,
which manages inventory items, stock updates, and notifications
related to low stock alerts. Inherits from NotificationManagementService.
Author: Trenser
Date:19-May-2026
*/
#pragma once
#include <string>
#include "Map.h"
@@ -17,6 +25,7 @@ public:
InventoryItem* getInventoryItem(const std::string& inventoryItemID);
void addInventoryItem(const std::string& partName, int quantity, double price);
void removeInventoryItem(const std::string& inventoryItemID);
void addInventoryItemStock(const std::string& selectedItemId, int quantity);
void sendLowStockAlerts();
void sendNotification(User* user, const std::string& title, const std::string& message) override;
void attach(User* user) override;
@@ -1,6 +1,13 @@
/*
File: AdminMenu.cpp
Description: Implementation file containing the method definitions of the
AdminMenu class, including menu handling, inventory operations,
and stock management functions.
Author: Trenser
Date:19-May-2026
*/
#include <iomanip>
#include "AdminMenu.h"
#include "Service.h"
#include "InputHelper.h"
#include "OutputHelper.h"
#include "ServiceBooking.h"
@@ -8,6 +15,12 @@
#include "Service.h"
#include "InventoryItem.h"
/*
Function: showMenu
Description: Displays the admin menu and handles user input until the menu is exited.
Parameter: None
Return type: void
*/
void AdminMenu::showMenu()
{
bool isMenuActive = true;
@@ -46,20 +59,252 @@ void AdminMenu::changePassword()
{
}
/*
Function: viewStockLevels
Description: Displays all active inventory items with their details
including ID, part name, quantity, and price.
Parameter: None
Return type: void
*/
void AdminMenu::viewStockLevels()
{
auto inventoryItems = m_controller.getInventoryItems();
std::cout << std::left << std::setw(15) << "Item ID"
<< std::setw(25) << "Part Name"
<< std::setw(10) << "Quantity"
<< std::setw(10) << "Price"
<< std::endl;
for (int iterator = 0; iterator < inventoryItems.getSize(); ++iterator)
{
const InventoryItem* item = inventoryItems.getValueAt(iterator);
if (item != nullptr)
{
if (item->getState() != util::State::INACTIVE)
{
std::cout << std::left << std::setw(15) << item->getId()
<< std::setw(25) << item->getPartName()
<< std::setw(10) << item->getQuantity()
<< std::setw(10) << item->getPrice()
<< std::endl;
}
}
}
}
/*
Function: filterActiveItems
Description: Filters out inactive inventory items and returns a map
containing only active items.
Parameter: const util::Map<std::string, const InventoryItem*>& inventoryItems -
map of all inventory items
Return type: util::Map<std::string, const InventoryItem*>
*/
static util::Map<std::string, const InventoryItem*>
filterActiveItems(const util::Map<std::string, const InventoryItem*>& inventoryItems)
{
util::Map<std::string, const InventoryItem*> activeItems;
int inventorySize = inventoryItems.getSize();
for (int index = 0; index < inventorySize; index++)
{
const InventoryItem* item = inventoryItems.getValueAt(index);
if (item != nullptr && item->getState() != util::State::INACTIVE)
{
activeItems.insert(item->getId(), item);
}
}
return activeItems;
}
/*
Function: displayInventoryWithItems
Description: Displays inventory items in a tabular format with index, ID,
part name, quantity, and price.
Parameter: util::Map<std::string, const InventoryItem*>& inventoryItems -
map of inventory items to display
Return type: void
*/
static void displayInventoryWithItems(util::Map<std::string, const InventoryItem*>& inventoryItems)
{
int inventorySize = inventoryItems.getSize();
std::cout << std::left << std::setw(10) << "Index"
<< std::setw(15) << "Item ID"
<< std::setw(25) << "Part Name"
<< std::setw(10) << "Quantity"
<< std::setw(10) << "Price"
<< std::endl;
for (int iterator = 0; iterator < inventorySize; iterator++)
{
const InventoryItem* item = inventoryItems.getValueAt(iterator);
if (item != nullptr)
{
std::cout << std::left << std::setw(10) << (iterator + 1)
<< std::setw(15) << item->getId()
<< std::setw(25) << item->getPartName()
<< std::setw(10) << item->getQuantity()
<< std::setw(10) << item->getPrice()
<< std::endl;
}
}
}
/*
Function: addQuantityToItem
Description: Allows the admin to select an active inventory item and
increase its stock quantity.
Parameter: util::Map<std::string, const InventoryItem*>& inventoryItems -
map of inventory items
Controller& m_controller - controller instance to update stock
Return type: void
*/
static void addQuantityToItem(util::Map<std::string, const InventoryItem*>& inventoryItems, Controller& m_controller)
{
int itemIndex;
int quantity;
auto activeItems = filterActiveItems(inventoryItems);
int activeSize = activeItems.getSize();
if (activeSize == 0)
{
std::cout << "No active items available in Inventory" << std::endl;
return;
}
displayInventoryWithItems(activeItems);
std::cout << "Enter the index of the item to update: ";
util::read(itemIndex);
if (itemIndex < 1 || itemIndex > activeSize)
{
std::cout << "Invalid index selected." << std::endl;
return;
}
std::cout << "Enter quantity to add: ";
util::read(quantity);
if (quantity < 0)
{
std::cout << "The quantity should be Greater than 0." << std::endl;
return;
}
const InventoryItem* selectedItem = activeItems.getValueAt(itemIndex - 1);
if (selectedItem != nullptr)
{
std::string selectedItemId = selectedItem->getId();
m_controller.addInventoryItemStock(selectedItemId, quantity);
std::cout << "Updated " << selectedItem->getPartName()
<< " stock. New quantity: " << selectedItem->getQuantity()
<< std::endl;
}
else
{
std::cout << "Error: Selected item could not be found." << std::endl;
}
}
/*
Function: addInventoryItem
Description: Allows the admin to either add a new inventory item
or increase the quantity of an existing item.
Parameter: None
Return type: void
*/
void AdminMenu::addInventoryItem()
{
util::clear();
int choice, quantity;
double price;
std::string partName;
std::cout << "1. Add new item \n2. Add Quantity\nEnter your choice : ";
util::read(choice);
switch (choice)
{
case 1:
{
std::cout << "--------Enter Item Details----------\n";
std::cout << "Part Name : ";
util::read(partName);
std::cout << "Quantity : ";
util::read(quantity);
std::cout << "Price : ";
util::read(price);
m_controller.addInventoryItem(partName, quantity, price);
std::cout << "New Item " << partName << " added to the Inventory.\n";
break;
}
case 2:
{
auto inventoryItems = m_controller.getInventoryItems();
addQuantityToItem(inventoryItems, m_controller);
break;
}
}
util::pressEnter();
}
/*
Function: removeInventoryItem
Description: Removes an active inventory item by marking it inactive
after user selection.
Parameter: None
Return type: void
*/
void AdminMenu::removeInventoryItem()
{
util::clear();
auto inventoryItems = m_controller.getInventoryItems();
auto activeItems = filterActiveItems(inventoryItems);
int activeItemsSize = activeItems.getSize();
if (activeItemsSize == 0)
{
std::cout << "No items available in Inventory." << std::endl;
util::pressEnter();
return;
}
displayInventoryWithItems(activeItems);
int itemIndex;
std::cout << "Enter the index of the item to remove: ";
util::read(itemIndex);
if (itemIndex < 1 || itemIndex > activeItemsSize)
{
std::cout << "Invalid index selected." << std::endl;
util::pressEnter();
return;
}
const InventoryItem* selectedItem = inventoryItems.getValueAt(itemIndex - 1);
if (selectedItem != nullptr)
{
if(selectedItem->getState() != util::State::INACTIVE)
{
std::string selectedItemId = selectedItem->getId();
m_controller.removeInventoryItem(selectedItemId);
std::cout << "Item " << selectedItem->getPartName() << " removed successfully." << std::endl;
}
}
util::pressEnter();
}
/*
Function: checkStockAvailability
Description: Checks if a specific inventory item is available
and displays its details if active.
Parameter: None
Return type: void
*/
void AdminMenu::checkStockAvailability()
{
util::clear();
std::string itemId;
std::cout << "Enter the Item Id : ";
util::read(itemId);
const InventoryItem* selectedItem = m_controller.getInventoryItem(itemId);
if (selectedItem != nullptr)
{
if (selectedItem->getState() != util::State::INACTIVE)
{
std::cout << "Item Details\n";
std::cout << "---------------------------------------------\n";
std::cout << "Item ID : " << selectedItem->getId() << "\n";
std::cout << "Part Name : " << selectedItem->getPartName() << "\n";
std::cout << "Quantity : " << selectedItem->getQuantity() << "\n";
}
}
util::pressEnter();
}
static bool listServiceBookings(util::Map<std::string, const ServiceBooking*>& currentBookings, int& bookingsSize, util::Map<int, const ServiceBooking*>& serviceBookingsMap)
@@ -1,3 +1,11 @@
/*
File: AdminMenu.h
Description: Header file declaring the AdminMenu class, which provides
administrative operations such as inventory management,
user management, service configuration, and notifications.
Author: Trenser
Date:19-May-2026
*/
#pragma once
#include "Controller.h"