Compare commits
8 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 6ca659c573 | |||
| 7e9cc27f1c | |||
| 1377d5fb39 | |||
| d33f0aa8dc | |||
| ef41fec208 | |||
| 3594fa4f26 | |||
| 6a8b845efa | |||
| 9f882610b3 |
+65
-2
@@ -1,5 +1,20 @@
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/*
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File: Controller.cpp
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Description: Implementation file containing the method definitions
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of the Controller class, which manages user authentication,
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inventory, services, bookings, and notifications.
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Author: Trenser
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Date:19-May-2026
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*/
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#include "Controller.h"
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/*
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Function: login
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Description: Authenticates a user based on provided credentials.
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Parameter: const std::string& username - the username of the user
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const std::string& password - the password of the user
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Return type: bool
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*/
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bool Controller::login(const std::string& username, const std::string& password)
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{
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return false;
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@@ -48,22 +63,70 @@ void Controller::purchaseComboPackage(const std::string& comboPackageID, const s
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{
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}
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/*
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Function: getInventoryItems
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Description: Retrieves all inventory items from the inventory management service
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and constructs a read-only map for external use.
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Parameter: None
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Return type: util::Map<std::string, const InventoryItem*>
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*/
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util::Map<std::string, const InventoryItem*> Controller::getInventoryItems()
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{
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return util::Map<std::string, const InventoryItem*>();
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auto inventoryIems = m_inventoryManagementService.getInventoryItems();
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util::Map<std::string, const InventoryItem*> readOnlyInventoryItems;
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int inventoryItemsMapSize = inventoryIems.getSize();
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for (int index = 0; index < inventoryItemsMapSize; index++)
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{
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readOnlyInventoryItems.insert(inventoryIems.getKeyAt(index), inventoryIems.getValueAt(index));
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}
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return readOnlyInventoryItems;
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}
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/*
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Function: getInventoryItem
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Description: Retrieves a specific inventory item by its ID from the inventory management service.
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Parameter: const std::string& inventoryItemID - ID of the inventory item
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Return type: const InventoryItem*
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*/
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const InventoryItem* Controller::getInventoryItem(const std::string& inventoryItemID)
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{
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return nullptr;
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return m_inventoryManagementService.getInventoryItem(inventoryItemID);
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}
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/*
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Function: addInventoryItem
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Description: Adds a new inventory item with specified details to the inventory management service.
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Parameter: const std::string& partName - name of the part
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int quantity - quantity of the part
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double price - price of the part
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Return type: void
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*/
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void Controller::addInventoryItem(const std::string& partName, int quantity, double price)
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{
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m_inventoryManagementService.addInventoryItem(partName, quantity, price);
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}
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/*
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Function: removeInventoryItem
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Description: Removes an inventory item from the inventory management service by its ID.
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Parameter: const std::string& inventoryItemID - ID of the inventory item
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Return type: void
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*/
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void Controller::removeInventoryItem(const std::string& inventoryItemID)
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{
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m_inventoryManagementService.removeInventoryItem(inventoryItemID);
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}
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/*
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Function: addInventoryItemStock
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Description: Adds stock to an existing inventory item in the inventory management service.
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Parameter: const std::string& selectedItemId - ID of the inventory item
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int quantity - quantity to add
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Return type: void
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*/
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void Controller::addInventoryItemStock(const std::string& selectedItemId, int quantity)
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{
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m_inventoryManagementService.addInventoryItemStock(selectedItemId, quantity);
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}
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util::Map<std::string, const ServiceBooking*> Controller::getServiceBookings()
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@@ -1,7 +1,16 @@
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/*
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File: Controller.h
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Description: Header file declaring the Controller class, which manages
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user authentication, inventory, services, bookings, job cards,
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invoices, and notifications in the system.
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Author: Trenser
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Date:19-May-2026
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*/
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#pragma once
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#include "Map.h"
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#include <string>
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#include "Enums.h"
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#include "InventoryManagementService.h";
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class Service;
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class ComboPackage;
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@@ -14,6 +23,8 @@ class Notification;
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class Controller
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{
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private:
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InventoryManagementService m_inventoryManagementService;
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public:
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bool login(const std::string& username, const std::string& password);
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void logout();
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@@ -47,5 +58,6 @@ public:
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util::Vector<const Notification*> getNotifications();
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void deleteNotification(const std::string& notificationID);
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void configureNotifications(const std::string& userID, bool paymentNotifications, bool serviceNotifications);
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void addInventoryItemStock(const std::string& selectedItemId, int quantity);
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void runSystemChecks();
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};
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+92
@@ -1 +1,93 @@
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/*
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File: InventoryManagementService.cpp
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Description: Implementation file containing the method definitions of the
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InventoryManagementService class, including inventory operations
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and notification handling.
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Author: Trenser
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Date:19-May-2026
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*/
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#include "InventoryManagementService.h"
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#include "InventoryItem.h"
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#include "Factory.h"
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/*
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Function: addInventoryItem
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Description: Creates a new inventory item using the Factory and inserts it
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into the DataStore.
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Parameter: const std::string& partName - name of the part
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int quantity - initial quantity of the part
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double price - price of the part
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Return type: void
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*/
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void InventoryManagementService::addInventoryItem(const std::string& partName, int quantity, double price)
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{
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InventoryItem* newItem = Factory::getObject<InventoryItem>(partName, quantity, price);
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m_dataStore.getInventoryItems().insert(newItem->getId(), newItem);
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}
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/*
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Function: addInventoryItemStock
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Description: Increases the stock quantity of an existing inventory item.
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Parameter: const std::string& selectedItemId - ID of the inventory item
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int quantity - quantity to add
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Return type: void
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*/
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void InventoryManagementService::addInventoryItemStock(const std::string& selectedItemId, int quantity)
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{
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int index = m_dataStore.getInventoryItems().find(selectedItemId);
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if (index != -1)
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{
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InventoryItem* item = m_dataStore.getInventoryItems().getValueAt(index);
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if (item != nullptr)
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{
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int totalQuantity = item->getQuantity() + quantity;
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item->setQuantity(totalQuantity);
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}
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}
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}
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/*
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Function: getInventoryItems
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Description: Retrieves all inventory items stored in the DataStore.
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Parameter: None
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Return type: util::Map<std::string, InventoryItem*>
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*/
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util::Map<std::string, InventoryItem*> InventoryManagementService::getInventoryItems()
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{
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return m_dataStore.getInventoryItems();
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}
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/*
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Function: removeInventoryItem
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Description: Marks an inventory item as inactive instead of deleting it.
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Parameter: const std::string& inventoryItemID - ID of the inventory item
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Return type: void
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*/
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void InventoryManagementService::removeInventoryItem(const std::string& inventoryItemID)
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{
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int index = m_dataStore.getInventoryItems().find(inventoryItemID);
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if (index != -1)
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{
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InventoryItem* item = m_dataStore.getInventoryItems().getValueAt(index);
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if (item != nullptr)
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{
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item->setState(util::State::INACTIVE);
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}
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}
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}
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/*
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Function: getInventoryItem
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Description: Retrieves a specific inventory item by its ID from the DataStore.
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Parameter: const std::string& inventoryItemID - ID of the inventory item
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Return type: InventoryItem*
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*/
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InventoryItem* InventoryManagementService::getInventoryItem(const std::string& inventoryItemID)
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{
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int index = m_dataStore.getInventoryItems().find(inventoryItemID);
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if (index != -1)
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{
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return m_dataStore.getInventoryItems().getValueAt(index);
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}
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return nullptr;
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}
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+9
@@ -1,3 +1,11 @@
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/*
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File: InventoryManagementService.h
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Description: Header file declaring the InventoryManagementService class,
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which manages inventory items, stock updates, and notifications
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related to low stock alerts. Inherits from NotificationManagementService.
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Author: Trenser
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Date:19-May-2026
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*/
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#pragma once
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#include <string>
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#include "Map.h"
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@@ -17,6 +25,7 @@ public:
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InventoryItem* getInventoryItem(const std::string& inventoryItemID);
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void addInventoryItem(const std::string& partName, int quantity, double price);
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void removeInventoryItem(const std::string& inventoryItemID);
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void addInventoryItemStock(const std::string& selectedItemId, int quantity);
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void sendLowStockAlerts();
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void sendNotification(User* user, const std::string& title, const std::string& message) override;
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void attach(User* user) override;
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@@ -1,7 +1,23 @@
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/*
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File: AdminMenu.cpp
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Description: Implementation file containing the method definitions of the
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AdminMenu class, including menu handling, inventory operations,
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and stock management functions.
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Author: Trenser
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Date:19-May-2026
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*/
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#include <iomanip>
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#include "AdminMenu.h"
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#include "InventoryItem.h"
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#include "InputHelper.h"
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#include "OutputHelper.h"
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/*
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Function: showMenu
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Description: Displays the admin menu and handles user input until the menu is exited.
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Parameter: None
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Return type: void
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*/
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void AdminMenu::showMenu()
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{
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bool isMenuActive = true;
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@@ -40,20 +56,252 @@ void AdminMenu::changePassword()
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{
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}
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/*
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Function: viewStockLevels
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Description: Displays all active inventory items with their details
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including ID, part name, quantity, and price.
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Parameter: None
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Return type: void
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*/
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void AdminMenu::viewStockLevels()
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{
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auto inventoryItems = m_controller.getInventoryItems();
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std::cout << std::left << std::setw(15) << "Item ID"
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<< std::setw(25) << "Part Name"
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<< std::setw(10) << "Quantity"
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<< std::setw(10) << "Price"
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<< std::endl;
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for (int iterator = 0; iterator < inventoryItems.getSize(); ++iterator)
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{
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const InventoryItem* item = inventoryItems.getValueAt(iterator);
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if (item != nullptr)
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{
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if (item->getState() != util::State::INACTIVE)
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{
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std::cout << std::left << std::setw(15) << item->getId()
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<< std::setw(25) << item->getPartName()
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<< std::setw(10) << item->getQuantity()
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<< std::setw(10) << item->getPrice()
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<< std::endl;
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}
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}
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}
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}
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/*
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Function: filterActiveItems
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Description: Filters out inactive inventory items and returns a map
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containing only active items.
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Parameter: const util::Map<std::string, const InventoryItem*>& inventoryItems -
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map of all inventory items
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Return type: util::Map<std::string, const InventoryItem*>
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*/
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static util::Map<std::string, const InventoryItem*>
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filterActiveItems(const util::Map<std::string, const InventoryItem*>& inventoryItems)
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{
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util::Map<std::string, const InventoryItem*> activeItems;
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int inventorySize = inventoryItems.getSize();
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for (int index = 0; index < inventorySize; index++)
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{
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const InventoryItem* item = inventoryItems.getValueAt(index);
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if (item != nullptr && item->getState() != util::State::INACTIVE)
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{
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activeItems.insert(item->getId(), item);
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}
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}
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return activeItems;
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}
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/*
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Function: displayInventoryWithItems
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Description: Displays inventory items in a tabular format with index, ID,
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part name, quantity, and price.
|
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Parameter: util::Map<std::string, const InventoryItem*>& inventoryItems -
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map of inventory items to display
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Return type: void
|
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*/
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static void displayInventoryWithItems(util::Map<std::string, const InventoryItem*>& inventoryItems)
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{
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int inventorySize = inventoryItems.getSize();
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std::cout << std::left << std::setw(10) << "Index"
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<< std::setw(15) << "Item ID"
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<< std::setw(25) << "Part Name"
|
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<< std::setw(10) << "Quantity"
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<< std::setw(10) << "Price"
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<< std::endl;
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for (int iterator = 0; iterator < inventorySize; iterator++)
|
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{
|
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const InventoryItem* item = inventoryItems.getValueAt(iterator);
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if (item != nullptr)
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{
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std::cout << std::left << std::setw(10) << (iterator + 1)
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<< std::setw(15) << item->getId()
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<< std::setw(25) << item->getPartName()
|
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<< std::setw(10) << item->getQuantity()
|
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<< std::setw(10) << item->getPrice()
|
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<< std::endl;
|
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}
|
||||
}
|
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}
|
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|
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/*
|
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Function: addQuantityToItem
|
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Description: Allows the admin to select an active inventory item and
|
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increase its stock quantity.
|
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Parameter: util::Map<std::string, const InventoryItem*>& inventoryItems -
|
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map of inventory items
|
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Controller& m_controller - controller instance to update stock
|
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Return type: void
|
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*/
|
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static void addQuantityToItem(util::Map<std::string, const InventoryItem*>& inventoryItems, Controller& m_controller)
|
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{
|
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int itemIndex;
|
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int quantity;
|
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auto activeItems = filterActiveItems(inventoryItems);
|
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int activeSize = activeItems.getSize();
|
||||
if (activeSize == 0)
|
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{
|
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std::cout << "No active items available in Inventory" << std::endl;
|
||||
return;
|
||||
}
|
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displayInventoryWithItems(activeItems);
|
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std::cout << "Enter the index of the item to update: ";
|
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util::read(itemIndex);
|
||||
if (itemIndex < 1 || itemIndex > activeSize)
|
||||
{
|
||||
std::cout << "Invalid index selected." << std::endl;
|
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return;
|
||||
}
|
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std::cout << "Enter quantity to add: ";
|
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util::read(quantity);
|
||||
if (quantity < 0)
|
||||
{
|
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std::cout << "The quantity should be Greater than 0." << std::endl;
|
||||
return;
|
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}
|
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const InventoryItem* selectedItem = activeItems.getValueAt(itemIndex - 1);
|
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if (selectedItem != nullptr)
|
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{
|
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std::string selectedItemId = selectedItem->getId();
|
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m_controller.addInventoryItemStock(selectedItemId, quantity);
|
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std::cout << "Updated " << selectedItem->getPartName()
|
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<< " stock. New quantity: " << selectedItem->getQuantity()
|
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<< std::endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cout << "Error: Selected item could not be found." << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Function: addInventoryItem
|
||||
Description: Allows the admin to either add a new inventory item
|
||||
or increase the quantity of an existing item.
|
||||
Parameter: None
|
||||
Return type: void
|
||||
*/
|
||||
void AdminMenu::addInventoryItem()
|
||||
{
|
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util::clear();
|
||||
int choice, quantity;
|
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double price;
|
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std::string partName;
|
||||
std::cout << "1. Add new item \n2. Add Quantity\nEnter your choice : ";
|
||||
util::read(choice);
|
||||
switch (choice)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
std::cout << "--------Enter Item Details----------\n";
|
||||
std::cout << "Part Name : ";
|
||||
util::read(partName);
|
||||
std::cout << "Quantity : ";
|
||||
util::read(quantity);
|
||||
std::cout << "Price : ";
|
||||
util::read(price);
|
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m_controller.addInventoryItem(partName, quantity, price);
|
||||
std::cout << "New Item " << partName << " added to the Inventory.\n";
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
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auto inventoryItems = m_controller.getInventoryItems();
|
||||
addQuantityToItem(inventoryItems, m_controller);
|
||||
break;
|
||||
}
|
||||
}
|
||||
util::pressEnter();
|
||||
}
|
||||
|
||||
/*
|
||||
Function: removeInventoryItem
|
||||
Description: Removes an active inventory item by marking it inactive
|
||||
after user selection.
|
||||
Parameter: None
|
||||
Return type: void
|
||||
*/
|
||||
void AdminMenu::removeInventoryItem()
|
||||
{
|
||||
util::clear();
|
||||
auto inventoryItems = m_controller.getInventoryItems();
|
||||
auto activeItems = filterActiveItems(inventoryItems);
|
||||
int activeItemsSize = activeItems.getSize();
|
||||
if (activeItemsSize == 0)
|
||||
{
|
||||
std::cout << "No items available in Inventory." << std::endl;
|
||||
util::pressEnter();
|
||||
return;
|
||||
}
|
||||
displayInventoryWithItems(activeItems);
|
||||
int itemIndex;
|
||||
std::cout << "Enter the index of the item to remove: ";
|
||||
util::read(itemIndex);
|
||||
if (itemIndex < 1 || itemIndex > activeItemsSize)
|
||||
{
|
||||
std::cout << "Invalid index selected." << std::endl;
|
||||
util::pressEnter();
|
||||
return;
|
||||
}
|
||||
const InventoryItem* selectedItem = inventoryItems.getValueAt(itemIndex - 1);
|
||||
if (selectedItem != nullptr)
|
||||
{
|
||||
if(selectedItem->getState() != util::State::INACTIVE)
|
||||
{
|
||||
std::string selectedItemId = selectedItem->getId();
|
||||
m_controller.removeInventoryItem(selectedItemId);
|
||||
std::cout << "Item " << selectedItem->getPartName() << " removed successfully." << std::endl;
|
||||
}
|
||||
}
|
||||
util::pressEnter();
|
||||
}
|
||||
|
||||
/*
|
||||
Function: checkStockAvailability
|
||||
Description: Checks if a specific inventory item is available
|
||||
and displays its details if active.
|
||||
Parameter: None
|
||||
Return type: void
|
||||
*/
|
||||
void AdminMenu::checkStockAvailability()
|
||||
{
|
||||
util::clear();
|
||||
std::string itemId;
|
||||
std::cout << "Enter the Item Id : ";
|
||||
util::read(itemId);
|
||||
const InventoryItem* selectedItem = m_controller.getInventoryItem(itemId);
|
||||
if (selectedItem != nullptr)
|
||||
{
|
||||
if (selectedItem->getState() != util::State::INACTIVE)
|
||||
{
|
||||
std::cout << "Item Details\n";
|
||||
std::cout << "---------------------------------------------\n";
|
||||
std::cout << "Item ID : " << selectedItem->getId() << "\n";
|
||||
std::cout << "Part Name : " << selectedItem->getPartName() << "\n";
|
||||
std::cout << "Quantity : " << selectedItem->getQuantity() << "\n";
|
||||
}
|
||||
}
|
||||
util::pressEnter();
|
||||
}
|
||||
|
||||
void AdminMenu::assignJob()
|
||||
|
||||
@@ -1,3 +1,11 @@
|
||||
/*
|
||||
File: AdminMenu.h
|
||||
Description: Header file declaring the AdminMenu class, which provides
|
||||
administrative operations such as inventory management,
|
||||
user management, service configuration, and notifications.
|
||||
Author: Trenser
|
||||
Date:19-May-2026
|
||||
*/
|
||||
#pragma once
|
||||
#include "Controller.h"
|
||||
|
||||
|
||||
Reference in New Issue
Block a user